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Walking in Good Relations is a Sínulkhay & Ladders board game by Squamish social-change designer Ta7talíya Michelle Nahanee. Designed to support everyone in unlearning anti-Indigenous racism, this transformative experience maps out real-life scenarios—ladders to climb in good relations and serpents to guide reflection and offer chances to try again with deeper understanding.
This journey invites you to take meaningful action, reflect on your words, and unlearn, learn, and relearn the ideas that shape how you relate to the land, Indigenous Nations, history, education, community, and your own life path.
Each game pack includes:
One 24" x 24" vinyl board game
An (un)learning guide with context for each square
Vocabulary cards with discussion prompts
A how-to-play card
A set of meeples
Two dice
Perfect for classrooms, workshops, work teams, and allies, Walking in Good Relations is more than a game—it’s a tool for change you’ll return to again and again.
Walking in Good Relations is a Sínulkhay & Ladders board game by Squamish social-change designer Ta7talíya Michelle Nahanee. Designed to support everyone in unlearning anti-Indigenous racism, this transformative experience maps out real-life scenarios—ladders to climb in good relations and serpents to guide reflection and offer chances to try again with deeper understanding.
This journey invites you to take meaningful action, reflect on your words, and unlearn, learn, and relearn the ideas that shape how you relate to the land, Indigenous Nations, history, education, community, and your own life path.
Each game pack includes:
One 24" x 24" vinyl board game
An (un)learning guide with context for each square
Vocabulary cards with discussion prompts
A how-to-play card
A set of meeples
Two dice
Perfect for classrooms, workshops, work teams, and allies, Walking in Good Relations is more than a game—it’s a tool for change you’ll return to again and again.
Walking in Good Relations is a Sínulkhay & Ladders board game by Squamish social-change designer Ta7talíya Michelle Nahanee. Designed to support everyone in unlearning anti-Indigenous racism, this transformative experience maps out real-life scenarios—ladders to climb in good relations and serpents to guide reflection and offer chances to try again with deeper understanding.
This journey invites you to take meaningful action, reflect on your words, and unlearn, learn, and relearn the ideas that shape how you relate to the land, Indigenous Nations, history, education, community, and your own life path.
Each game pack includes:
One 24" x 24" vinyl board game
An (un)learning guide with context for each square
Vocabulary cards with discussion prompts
A how-to-play card
A set of meeples
Two dice
Perfect for classrooms, workshops, work teams, and allies, Walking in Good Relations is more than a game—it’s a tool for change you’ll return to again and again.